Reflection Equations:
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Reflection is a transformation that produces a mirror image of a point, line, or shape across a specified axis. In coordinate geometry, reflection creates a symmetrical point with respect to either the x-axis or y-axis.
The calculator uses simple reflection formulas:
Where:
Explanation: Reflection preserves the distance from the axis but changes the sign of the coordinate perpendicular to that axis.
Details: Reflection transformations are fundamental in computer graphics, architectural design, physics (especially optics), and various engineering applications where symmetry is important.
Tips: Enter the original x and y coordinates, select the axis of reflection (x-axis or y-axis), and click calculate to see the reflected coordinates.
Q1: What happens when reflecting over both axes?
A: Reflecting over both axes transforms (x, y) to (-x, -y), which is equivalent to a 180-degree rotation about the origin.
Q2: How does reflection differ from rotation?
A: Reflection creates a mirror image across an axis, while rotation turns the point around a fixed center by a specific angle.
Q3: Can this calculator handle decimal coordinates?
A: Yes, the calculator accepts decimal values for both x and y coordinates with up to 4 decimal places precision.
Q4: What is the distance between original and reflected points?
A: The distance between original and reflected points is twice the distance from the original point to the axis of reflection.
Q5: How is reflection used in real-world applications?
A: Reflection is used in computer graphics, mirror design, satellite dish construction, and in various optical instruments where precise mirroring is required.