Reflection Over Y-Axis Formula:
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Reflection over the y-axis is a transformation that flips a point or shape across the vertical axis. The x-coordinate changes sign while the y-coordinate remains unchanged, creating a mirror image of the original figure.
The mathematical formula for reflecting a point over the y-axis is:
Where:
Explanation: This transformation creates a mirror image where points on the right side of the y-axis move to the left side, and vice versa, while maintaining the same vertical position.
Details: Reflection transformations are fundamental in computer graphics, game development, architectural design, and physics simulations. They're used to create symmetrical patterns, simulate mirror effects, and solve geometric problems.
Tips: Enter the x and y coordinates of any point to calculate its reflection over the y-axis. The calculator will show both the original point and its reflected counterpart.
Q1: What happens to points exactly on the y-axis?
A: Points on the y-axis (where x = 0) remain unchanged after reflection since -0 = 0.
Q2: How does reflection differ from rotation?
A: Reflection creates a mirror image across an axis, while rotation turns the point around a fixed center by a specific angle.
Q3: Can this calculator handle decimal coordinates?
A: Yes, the calculator accepts and accurately processes decimal values for both x and y coordinates.
Q4: How is reflection over y-axis different from reflection over x-axis?
A: Reflection over x-axis transforms (x, y) to (x, -y), while reflection over y-axis transforms (x, y) to (-x, y).
Q5: Are there real-world applications of this transformation?
A: Yes, reflection is used in mirror imaging, symmetrical design, computer graphics, and in understanding wave behavior in physics.